What Beats Jumping? Double Jumping!!Here’s a quick guide on implementing double jump functionality into your character controller.May 29, 2021May 29, 2021
Creating a Collectibles UI Display with a Singleton UIManagerHere’s a quick guide to setting up a UI feedback element to report collectibles acquisition in your game.May 28, 2021May 28, 2021
Building Enterprise Apps with Unity (Part 2: Processing App Data)In this guide I will cover some of the processes required to collect user data within an enterprise app as well as output relevant…May 27, 2021May 27, 2021
Building Enterprise Apps with Unity (Part 1: Creating the User Interface)In this guide I’ll walk through a tutorial of creating an enterprise style app for mobile within the Unity platform.May 26, 2021May 26, 2021
Feature Highlight: Create a Loading Screen with Progress Bar in UnityIf you’ve ever played a major 3D game title it is almost certain that you have encountered some sort of loading screen either between the…May 24, 20211May 24, 20211
Feature Highlight: Create an Animated Main Menu in UnityOur gameplay is just about wrapped up and we’re ready to implement our main menu. In this guide I’ll cover a couple cool features to add…May 23, 2021May 23, 2021
Creating Manager Classes in UnityManager classes such as a GameManager, AudioManager, or UIManager allow you to centralize the logic for game elements across your game. For…May 22, 2021May 22, 2021
How to Create the Singleton Design Pattern in Unity & C#A Singleton is a programming pattern that allows you to access a class script without using a GetComponent reference. It is an excellent…May 20, 20211May 20, 20211
Creating Game Eyes Part 2: Security Camera VisionI previously covered setting up an artificial “eyes” behavior for pathing AI characters, but we can also create this behavior for…May 19, 2021May 19, 2021
Feature Highlight: Creating “Eyes” for AI CharactersThere are a number of reasons why you might want to your AI characters to have an eyesight behavior. A common use case for this would be…May 19, 2021May 19, 2021