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Chase Mitchell
Chase Mitchell

69 Followers

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May 29, 2021

What Beats Jumping? Double Jumping!!

Here’s a quick guide on implementing double jump functionality into your character controller. We’ve completed the basic setup for our character controller and we can move left/right and jump as needed. However, a platformer wouldn’t be complete without a double jump so here’s a quick run-through on how to set that up.

Unity

2 min read

What Beats Jumping? Double Jumping!!
What Beats Jumping? Double Jumping!!
Unity

2 min read


May 28, 2021

Creating a Collectibles UI Display with a Singleton UIManager

Here’s a quick guide to setting up a UI feedback element to report collectibles acquisition in your game. Step 1: Tag your player as “Player” and your collectible as “Collectible”. Step 2: In your player script create an int variable to track your collectibles as they are picked up: Step…

Unity

2 min read

Creating a Collectibles UI Display with a Singleton UIManager
Creating a Collectibles UI Display with a Singleton UIManager
Unity

2 min read


May 27, 2021

Building Enterprise Apps with Unity (Part 2: Processing App Data)

In this guide I will cover some of the processes required to collect user data within an enterprise app as well as output relevant information based on the user inputs. To create a framework for processing data on each of our UI panels, we can create an Interface (IPanel) which…

Unity

6 min read

Building Enterprise Apps with Unity (Part 2: Processing App Data)
Building Enterprise Apps with Unity (Part 2: Processing App Data)
Unity

6 min read


May 26, 2021

Building Enterprise Apps with Unity (Part 1: Creating the User Interface)

In this guide I’ll walk through a tutorial of creating an enterprise style app for mobile within the Unity platform. I have a project template already set up with the assets required for our app, so I’ll cover mainly the scripting required as in most cases the art assets for…

Unity

6 min read

Building Enterprise Apps with Unity (Part 1: Creating the User Interface)
Building Enterprise Apps with Unity (Part 1: Creating the User Interface)
Unity

6 min read


May 24, 2021

Feature Highlight: Create a Loading Screen with Progress Bar in Unity

If you’ve ever played a major 3D game title it is almost certain that you have encountered some sort of loading screen either between the menu and the game first loading or even between scenes or zones of the game itself. These screens are a useful tool to inform the…

Unity

5 min read

Feature Highlight: Create a Loading Screen with Progress Bar in Unity
Feature Highlight: Create a Loading Screen with Progress Bar in Unity
Unity

5 min read


May 23, 2021

Feature Highlight: Create an Animated Main Menu in Unity

Our gameplay is just about wrapped up and we’re ready to implement our main menu. In this guide I’ll cover a couple cool features to add style to your menus. Creating the Main Menu Step 1 is to create a new scene for our main menu where we will add…

Unity

5 min read

Feature Highlight: Create an Animated Main Menu in Unity
Feature Highlight: Create an Animated Main Menu in Unity
Unity

5 min read


May 22, 2021

Creating Manager Classes in Unity

Manager classes such as a GameManager, AudioManager, or UIManager allow you to centralize the logic for game elements across your game. For example, any time you want a triggered audio clip to play you could have code to enable the audio spread out in 15 different places across your scripts…

Unity

6 min read

Creating Manager Classes in Unity
Creating Manager Classes in Unity
Unity

6 min read


May 20, 2021

How to Create the Singleton Design Pattern in Unity & C#

A Singleton is a programming pattern that allows you to access a class script without using a GetComponent reference. It is an excellent tool to use for creating Manager Classes because it makes the code contained within them easy to reference and access from anywhere. …

Unity

3 min read

How to Create the Singleton Design Pattern in Unity & C#
How to Create the Singleton Design Pattern in Unity & C#
Unity

3 min read


May 19, 2021

Creating Game Eyes Part 2: Security Camera Vision

I previously covered setting up an artificial “eyes” behavior for pathing AI characters, but we can also create this behavior for stationary objects that only have their vision moving along a track — say, a security camera for example. In this guide I’ll cover setting up that behavior. Our stealth…

Unity

5 min read

Creating Game Eyes Part 2: Security Camera Vision
Creating Game Eyes Part 2: Security Camera Vision
Unity

5 min read


May 19, 2021

Feature Highlight: Creating “Eyes” for AI Characters

There are a number of reasons why you might want to your AI characters to have an eyesight behavior. A common use case for this would be anytime you want the enemies in your game to be able to detect the player as it crosses in front of them. …

Unity

3 min read

Feature Highlight: Creating “Eyes” for AI Characters
Feature Highlight: Creating “Eyes” for AI Characters
Unity

3 min read

Chase Mitchell

Chase Mitchell

69 Followers

Unity Developer from Los Angeles, CA

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